Google+에 올라온 2011 Android Developer Lab Hong Kong 에서 발표된 내용입니다.


Now that our Android Developer Labs have wrapped up for 2011, with last week's ADL Hong Kong capping off the world tour, we'd like to share some of the presentation material we discussed during the events.

Introduction to Honeycomb APIs
A must-read for Android developers new to Android 3.0+ development.

Designing UIs for Phones and Tablets
Discusses techniques for crafting great user experiences for phone and tablet users. Based on the Google I/O 2011 presentation of the same name.

Android Market for Developers
An overview of recently added Android Market features for developers.

Developing Android Applications for Google TV
An update on developing Android apps for the latest version of Google TV, based on Android 3.1. Also discusses some interesting statistics on television usage.

Honeypad Tutorial
Dive into the development of a note-taking app that plays nice with phones and tablets. Makes use of the support library to ensure your fragments can be used on pre-Android 3.0 devices.

NOTE: Material related to Android 4.0 is not covered since the SDK wasn't launched until mid-way through our developer labs world tour. 

Android Tablet에 대해서 설명하다보니 Android OS 3.0 Homeycomb에 대해서 중점적으로 설명하였군요.

언젠간 나올것 같은 Google TV에 대한 이야기도 나옵니다.

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Calling All Ice Cream Sandwich Lovers

Live:, 10/19/11, 10AM, Hong Kong Time (HKT)

미국 캘리포니아주 구글 본사에서 미 서부 시각 2011년 10월 18일 오후 5시 (PST), 2011년 10월 19일 오전 10시(홍콩(香港, Hong Kong),베이징(北京, Beijing, Peking),타이페이(台北, Taipei)시각) (한국 서울(Seoul), 일본 동경(東京, Tokyo)시각으로 2011년 10월 19일자 오전 11시)에 가칭 안드로이드 4.0 아이스크림 샌드위치 발표를 기념하여 아이스크림 샌드위치(Ice Cream Sandwich) 조형물을 세웠습니다.

아래는 구글 본사에서 아이스크림 샌드위치(Ice Cream Sandwich)의 조형물이 배달되어 설치되는 모습을 담은 영상입니다.

이제 Ice Cream Sandwich(아이스크림 샌드위치) 다음 버전은 뭘로 정할까요? 안드로이드 네이밍 규칙에 따라 알파벳 순으로 디저트 메뉴가 나올텐데요. "J"로 시작되는 디저트(후식)메뉴가 안드로이드 차기버전 이름이 될것 같습니다.

아래는 안드로이드 초기부터 현재까지의 안드로이드 버전들의 이름들입니다.

Cupcake(1.5)-Donut(1.6)-Éclair(éclair)(2.0,2.1)-Froyo(2.2)-Gingerbread(2.3)-Honeycomb(3.0)-Ice Cream Sandwich(4.0)-J??

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2011/09/18 - [컴퓨터] - Windows 8 Preview 설치후 간단 평

오늘은 Windows 8 Preview 설치 후 여러번 사용하면서 개발툴도 한번 실행해보았습니다.

Windows 8 Preview 첫 실행후 배경화면.

사용자 아이콘

Windows 8 Preview Metro UI로 부팅한 모습입니다. Desktop으로 옮길시 모습

Visual Studio 11 Express for Windows Developer Preview

Rebooting (Restarting)

Visual Studio 2011 도 한번 사용해보았습니다.

windows phone 7개발하는 것과 비슷한 느낌을 가지는 Visual Studio를 볼때... 응용 어플리케이션을 만드는 프로그래머의 진입장벽이 낮아지겠다는 생각을 하였습니다.

MFC보단  UI를 구성하는 XML의 확장인 XAML과 C++/C#을 이용해서 프로그래밍을 장려하듯 MFC(Microsoft Foundation Class Library)개발이 안보입니다. 원래 Visual Studio의  Expression Version 딱지 붙은 프로그램은 MFC관련 한 부분이 제외된 채 배포가 되었으니 MFC가 빠진다는 것은 억측이고, C#, .NET으로 개발을 장려하려는 것이 눈에 보이더군요. 

제대로 된 프로그래머가 되러면 역시 Kernel쪽 개발 또는 많은 아이디어를 가지는 창의적인 프로그래머가 되야 된다는생각?

Metro UI가 정말 우아한 화면을 구현하였지만, Desktop으로 쓰기엔 아깝고, Tablet과 Smartphone에서 주로 쓸법하다는 걸 느끼군요.

아직까진 Windows 8 Preview Version의 버그가 눈에 띄게 많이 보여도, M$사의 개발 계획(Milestone)이 Desktop+Tablet+Mobile 3가지를 융합하겠다는 목표가 보입니다!

ps. Google의 Android Tablet버전인 Honeycomb은 어떻게 진화될지, Chrome OS는?, Apple OSX(맥북 등의 맥계열)와 iOS(iPhone&iPad) 와의 진화를 보며 Windows의 진화는 어디까지 갈지 궁금해집니다!

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Ice Cream Sandwich

2011/05/11 - [Mobile/Android] - Google I/O 2011: Keynote Day One

위의 링크나 

아래의 링크

IntoMobile - Ice Cream Sandwich – The Future of Android

GIZMODOWhat Is Android’s Ice Cream Sandwich?

MobileCrunchIce Cream Sandwich To Bring New UI, Framework To Android

에 나온 것 같이 스마트폰용 Android 2.3 Gingerbread와 태블릿용 Android 3.0 HoneyComb의 후속작으로 스마트폰과 태블릿 모두 들어갈 Android 차기 버전의 이름은 Ice Cream Sandwich로 정해졌습니다.

참 구글 개발자들은 디저트 이름을 좋아하는지 Android OS버전 릴리즈 할때마다 디저트 이름을 붙이군요.

아래는 Android OS 버전 이름들입니다.

 Android 1.5


 Android 1.6


 Android 2.0, 2.1


 Android 2.2

Froyo (Frozen Yogurt)

 Android 2.3


 Android 3.0


 Android ??

Ice Cream Sandwich 

아래는 2011년 5월 10일 발표회장에서 공개된 Android OS Ice Cream Sandwich 

ice cream sandwich is Android 2.4
ice cream sandwich is Android 2.4 by andysternberg 저작자 표시비영리동일조건 변경허락

아래는 실제, 구글 카페테리아에서 나눠주는 Ice Cream sandwich 입니다.

Ice cream sandwich
Ice cream sandwich by henofthewood 저작자 표시

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Google IO 2011 Session 

이번에 열릴 Google IO 2011의 안드로이드 세션 목록들입니다.

구글 안드로이드팀의 주요한 관심사, 그리고 현재 모바일 시장의 흐름이 어떻게 되는지 제목을 보고 대략적으로 알수 있습니다.

이 내용들 다 소화해서 이해할지가 궁금하군요. 공부할 내용은 산더미이고, 실력은 늘어나는 것 같지도 않고.

3D Graphics on Android: Lessons learned from Google Body

May 11, 04:15PM – 05:15PM / Room 8

Nico Weber

Google originally built Google Body, a 3D application that renders the human body in incredible detail, for WebGL-capable browsers running on high-end bPCs. To bring the app to Android at a high resolution and frame rate, Nico Weber and Won Chun had a close encounter with Android's graphics stack. In this session Nico will present their findings as best practices for high-end 3D graphics using OpenGL ES 2.0 on Android. The covered topics range from getting accelerated pixels on the screen to fast resource loading, performance guidelines, texture compression, mipmapping, recommended vertex attribute formats, and shader handling. The talk also touches on related topics such as SDK vs NDK, picking, and resource loading.

Accelerated Android Rendering

May 11, 10:45AM – 11:45AM / Room 9

Romain Guy, Chet Haase

Android 3.0 introduced a new hardware accelerated 2D rendering pipeline. In this talk, you will be introduced to the overall graphics architecture of the Android platform and get acquainted with the various rendering APIs at your disposal. You will learn how to choose the one that best fits your application. This talk will also deliver tips and tricks on how to use the new hardware accelerated pipeline to its full potential.

Android + App Engine: A Developer's Dream Combination

May 10, 03:45PM – 04:45PM / Room 9

Xavier Ducrohet, Brad Abrams

This talk will introduce App Engine Tooling for Android. A complete set of Eclipse-based Java development tools for building Android applications that are backed by App Engine. With these tools developers can focus on building fantastic Android applications using common tools and techniques that span the client and server parts of the application AND make it extremely simple to deploy the server side to App Engine. This talk walks through building a fantastic cloud based android application.

Android Development Tools

May 11, 03:00PM – 04:00PM / Room 11 LIVESTREAMED

Xavier Ducrohet, Tor Norbye

This talk provides an in-depth look at the Android development tools, along with tips & tricks for getting the most out of them. From project support, to source editing and visual editors, to emulator execution and debugging and profiling, this talk will help you get more productive with Android development. The main focus is on Eclipse, but we will discuss other complementary tools as well. This is a demo-oriented talk, and our goal is to show the available features, and how they fit into the workflow.

Android Market for Developers

May 11, 10:45AM – 11:45AM / Room 11 LIVESTREAMED

Eric Chu

There are few things developers care more about than Android Market and, during the year since Google IO 2010, we have been investing huge amounts of efforts in expanding and improving it. This presentation walks through what's new, with a particular focus on where developers can take action to improve their apps' Market performance.

Android Protips: Advanced Topics for Expert Android App Developers

May 10, 11:30AM – 12:30PM / Room 11 LIVESTREAMED

Reto Meier

Writing an app is easy, but with 100k competitors you need to do better than launch and cross your fingers. I'll demonstrate how to use advanced Android techniques to take a good app and transform it into a polished product. Features advanced coding tips & tricks, design and implementation patterns, and insight into some of the lesser known API features. This is an advanced session designed to help experienced developers.

Best Practices for Accessing Google APIs on Android

May 10, 11:30AM – 12:30PM / Room 9

Yaniv Inbar

Integration with Google APIs (such as Buzz, Latitude and Translate) can enrich many Android applications. In this session, we will demonstrate how to do so easily, efficiently and securely using the Google API Client for Java. We’ll walk you through how to authenticate for the APIs using AccountManager, how to reduce the client library size and several other Android-specific optimizations.

Bringing C and C++ Games to Android

May 11, 03:00PM – 04:00PM / Room 8

Ian Ni-Lewis and Dan Galpin

Want to make great Android games, but you're not a Java programmer? This talk is for you. Android supports a toolchain for building applications in C/C++. In December 2010 it got a makeover specifically aimed at making life better for game developers. This presentation gives an introduction to Android programming in C/C++, covers what's new and improved since last year, and shows best practices for building and debugging games with the NDK.

Building Aggressively Compatible Android Games

May 11, 10:45AM – 11:45AM / Room 8

Chris Pruett

There are a lot of Android phones out there, but by abiding to a few key rules it is possible to develop a single binary that runs on all of them. This session will explain how to approach device diversity and build aggressively compatible Android games.

Building Android Apps for Google TV

May 11, 01:45PM – 02:45PM / Room 11 LIVESTREAMED

Jason Bayer, Christian Kurzke

Learn how to create new apps or enhance existing Android apps for Google TV. Session includes an overview of the platform, best practices, demos, and discussion about the fantastic opportunities Google TV creates for developers.

Designing and Implementing Android UIs for Phones and Tablets

May 11, 12:30PM – 01:30PM / Room 11 LIVESTREAMED

Roman Nurik, Adam Powell, Richard Fulcher, Christian Robertson, Matias Duarte

There are a large number of Android tablet devices starting to ship. This session discusses the new APIs and tools available to developers for use in constructing apps that work well on them, and provides guidance on creating good user experience for users of these devices.

Don’t just build a mobile app. Build a business.

May 10, 01:15PM – 02:15PM / Room 11 LIVESTREAMED

Wayne Pan

Learn how to build a business on mobile apps so you can quit your day job. Walk away with an understanding of app business basics and how to use house ads for app promotion, mediation to optimize in-app advertising revenues and analytics to measure real ROI.

Evading Pirates and Stopping Vampires using License Verification Library, In-App Billing, and App Engine

May 11, 01:45PM – 02:45PM / Room 8

Dan Galpin, Trevor Johns

This session talks about best practices for using the License Verification Library and In-App Purchases on Android Market. It also explains how to integrate a server-side component for license validation and content delivery, describing the reference implementation that we built using App Engine.

Fireside Chat with the Android Team

May 10, 02:30PM – 03:30PM / Room 11 LIVESTREAMED

Dan Bornstein, Debajit Ghosh, Dave Sparks, Xavier Ducrohet, Jeff Hamilton, Andy Stadler, Dan Morrill, Dianne Hackborn, Rebecca Schultz Zavin, Chris Di Bona, Ficus Kirkpatrick

Join us for an informal developer-oriented discussion of what's been going on in the world of Android.

Honeycomb Highlights

May 10, 10:15AM – 11:15AM / Room 11 LIVESTREAMED

Romain Guy, Chet Haase

Android's "Honeycomb" release includes a large number of new features, capabilities, and APIs to access them. This session gives a high-level view of everything that's new, with special focus on how this affects developers' lives and what they should be paying attention to.

How to NFC

May 10, 03:45PM – 04:45PM / Room 11 LIVESTREAMED

Nick Pelly, Jeff Hamilton

Gingerbread brings a comprehensive NFC reader/writer API, and some modest but surprisingly powerful P2P support. Come hear why you should care about NFC technology, what kinds of applications are possible right now, and best practices for deployment.

HTML5 versus Android: Apps or Web for Mobile Development?

May 11, 03:00PM – 04:00PM / Room 9

Reto Meier, Michael Mahemoff

Native apps or mobile web? It's often a hard choice when deciding where to invest your mobile development resources. While the mobile web continues to grow, native apps and App Stores are incredibly popular. We will present both perspectives in an app development smackdown.

Leveraging Android Accessibility APIs To Create An Accessible Experience

May 10, 10:15AM – 11:15AM / Room 9

Charles Chen, T.V. Raman, Tim Credo

The Android framework includes a set of easy-to-use APIs that enables the creation of third-party accessibility services such as screenreaders for the blind. In this talk, we'll give an overview of the Accessibility API, describe some of the most widely used services, and explain how to fully unlock the accessibility potential of the Android platform.

Memory management for Android Apps

May 11, 04:15PM – 05:15PM / Room 9

Patrick Dubroy

Android apps have more memory available to them than ever before, but are you sure you're using it wisely? This talk will cover the memory management changes in Gingerbread and Honeycomb (concurrent GC, heap-allocated bitmaps, "largeHeap" option) and explore tools and techniques for profiling the memory usage of Android apps.

Optimizing Android Apps with Google Analytics

May 11, 12:30PM – 01:30PM / Room 9

Nick Mihailovski, Philip Mui, Jim Cotugno

Thousands of apps have taken advantage of Google Analytics' native Android tracking capabilities to improve the adoption and usability of Andriod Apps. This session covers best practices for tracking apps on mobile, TV and other devices. We'll also show you how to gain actionable insights from new tracking and reporting capabilities.

Taking Android to Work

May 11, 04:15PM – 05:15PM / Room 11 LIVESTREAMED

Fred Chung, Andy Stadler, Gabe Cohen

More and more people are bringing Android devices into enterprise environments. This talk will cover general enterprise adoption considerations and related Android features. We will also provide an overview of security issues, managed internal app development, corporate app directories, and an in-depth look at a sample implementation of device management policies.

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XDA-Developers[ROM-DEV] Honeycomb v4 Full SDK Port to Desire (DEVELOPERS ONLY) 

Android 폰인 HTC Desire에 태블릿 전용 Android OS인 Honeycomb을 포팅한 동영상과 ROM을 XDA Developer의 개발자가 공개를 하였습니다.

설마 했다 Honeycomb UI가 탑재된 디자이어의 화면을 보고는 어안이 벙벙했습니다.

지금까지 작동되는건 아래와 같습니다.

  • 터치 스크린(touch screan)
  • 3D 가속(3D acceleration)
  • 바탕화면(wallpapers)
  • 데이터 연결(data connection) - 3G 연결
  • 문자 송수신(sms send/receive)
  • 웹 브라우징(browser)
  • 갤러리(CM7 Gallery) - CyanogenMod 갤러리

아직까지 작동 안되는 건 아래와 같습니다.

  • Wifi(와이파이 연결이 안되는 아이러니한 상황)
  • Audio( 소리또한 안나온다니 ;ㅁ;)
  • Camera(카메라 기능 작동 안된다군요 ;ㅁ;)
  • default gallery crashes when choose something

아직은 WIFI연결과 소리, 카메라 그리고 구글 제공 기본 갤러리가 안된다는 문제가 있군요.

언젠간 UFO를 주운 굇수가 해결해줄것이라 믿습니다.

(HTC Desire 등의 HTC제품들은 거의 누군가가 hack을 하여 안드로이드 커스텀롬을 다 만들어주는듯.)

ps. XDA 개발자들은 굇수들의 집합. (현재 쓰고 있는 제 폰인 HTC Desire도 이미 XDA개발자가 만든 Gingerbread OS ROM로 탑재하여 사용하고 있습니다. 그래서 Gingerbread SDK를 사용하여 테스트 중입니다)

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The honeycomb emerges...

Honeycomb delivery!

I, for one, welcome our new sweet sticky overlords

Honeycomb 조형물이 구글 캠퍼스(구글 본사)에 설치되었습니다.

Honeycomb 조형물에선 안드로이드 로봇이 꿀집에서 애벌레처럼 있는 모습이 보입니다. 아마 꿀벌이 안드로이드 로봇에게 밥 주는 느낌이랄까?

ps. 구글이란 기업은 참 재미있군요. 안드로이드 버전이 계속 발표될때마다 구글 캠퍼스(구글 본사)에 계속 조형물을 올릴 생각을 하는가봐요. Cupcake(Android 1.5), Donut(Android 1.6), Eclair(Android 2.1), Froyo(Android 2.2), Gingerbread(Android 2.3), Honeycomb(Android 3.0)으로 알파벳순서로 계속 이름 붙이며 조형물 올리니, 재미있는 기업이에요.
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안드로이드 3.0 Honeycomb SDK가 최종으로 올라왔다고 합니다. 그리고 Level 11의 API가 최종적으로 확정되었으며, 이 SDK 를 기반으로 개발을 진행해서 안드로이드 마켓에 등록할 수 있습니다.

참고로 Android 3.0 Platform의 사용자용 설명과 개발자용 설명은 링크에 있습니다.

그리고 Android SDK Tools(r10)을 업데이트 하였고, Eclipse용 ADT Plugin을 업데이트를 하였습니다.

Together with the new platform, we are releasing updates to our SDK Tools (r10) and ADT Plugin for Eclipse (10.0.0). 

아래는 제 맥북에서 새로 업데이트된 Android SDK Tools r10과 Android 3.0 Honeycomb SDK API 11을 설치하는 모습입니다.

Packages Install in Android ADT

Installing Android SDK

설치 끝나고 나서 에뮬레이터를 실행하니 뭔가 바뀐 구석은 있군요. (에뮬레이터 속도를 더 빠르게 만들었으면 하는 바람이 ㅎㅎ)

Android SDK Tools(r10)과 Eclipse plugin ADT에서 예전과 다르게 바뀐 부분

  • UI Builder improvements in the ADT Plugin:
    • New Palette with categories and rendering previews. (details)
    • More accurate rendering of layouts to more faithfully reflect how the layout will look on devices, including rendering status and title bars to more accurately reflect screen space actually available to applications.
    • Selection-sensitive action bars to manipulate View properties.
    • Zoom improvements (fit to view, persistent scale, keyboard access) (details).
    • Improved support for <merge> layouts, as well as layouts with gesture overlays.
  • Traceview integration for easier profiling from ADT. (details)
  • Tools for using the Renderscript graphics engine: the SDK tools now compiles .rs files into Java Programming Language files and native bytecode.

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Android Honeycomb의 후속버전은 Android 3.0 "Ice Cream" 이라는군요.

Android 2.2 Froyo다음에 나올 Gingerbread와 Honeycomb 이후의 버전이 Ice Cream이라고 Engadget과 Forbes에 글이 올라왔습니다.

대문자 "I"로 시작하는 디저트가 찾기도 힘들고, Donut처럼 철자법을 약간 변형하여 짓기 힘들어서 Ice Cream으로 지었다고 합니다.

그리고 아직 업계 소문으로 Froyo이후에 나올 Gingerbread와 Honeycomb은 거의 바뀌지 않았다고 합니다.

Gingerbread는 Froyo에서 조금 업데이드가 된 것을 생각하면 되고, Honeycomb은 태블릿PC에 대응하는 안드로이드 OS라고 소문이 파다하군요.

결국엔 안드로이드 3.0이 Ice Cream이고 Ice Cream에서 Android OS가 많이 바뀔거란 이야기가 나오군요

안드로이드의 플랫폼 버전명은 디저트(후식) 종류

1.5 Cupcake (컵케익)

1.6 Donut (도넛)

2.0, 2.1 Éclair (이클레어, 슈크림을 가늘고 길게 구워서 그 속에 초콜렛이나 모카 크림을 넣고 위에 초콜렛 등을 얹은 빵)

2.2 Froyo (Frozen Yogurt, 얼린 요거트)

2.x Gingerbread (생강빵)

2.x Honeycomb (벌집)

3.0 Ice Cream (아이스크림, 얼음보숭이)

역시나 디저트 알파벳 순으로 계속 이름이 지정되군요.

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